Champions Online does not include an escalation like many other multimedia media, but it includes a wide variety of travel forces, allowing you to navigate in a way that is appropriate for your home. Almost any concept can have an appropriate travel capability. Cryptic has added new forms of travel forces every now and then, allowing more specific concepts to get a better matching way to get around.
This article will discuss only the travel authorities themselves and not the benefits that are accessible to each other by spending points of benefits.
At Level 5, you can choose the first travel power, with a second availability at Level 35. When it comes to roaming around the different areas of CO, having a way to fly through the air is more convenient than falling to the ground. Since you can have two travel units, I recommend at least one that allows you to travel through the air, even if it does not suit your concept of personality. It is not necessary to do this, but it will make it easy to navigate through certain areas, especially if you are unfamiliar with different areas.
Except for transportation through tunnels and tunnels, all travel forces have multiple stages resulting in different speeds. In the case of fighting or without charging, the slowest and gradual construction reaches the third and fastest stage, which can be accessed by full charging of the travel force. Jet Boots are the exception because it uses 3 stages but can not be charged.
All travel forces that have a graphical effect can be colored to some extent by gold members. Silver members are stuck with the default appearance.
Flight / Flight / Rainbow Tour – Perhaps the most famous way to travel super hero is where many of the classic comic characters can fly and is an easy way to see someone with super human abilities. The CO flight provides great maneuverability and moderate speed. Flight does not contain any significant real drawing, but there are many wings that will slide or slide during flight.
Fire Flight is the same flight, except your personality is burning.
Rainbow Flying is an accurate version of the journey, except your character leaves the rainbow trail while flying and has a multicolor glow in their feet.
Overspeed / speed of light – Super speed is the fastest basic travel power. It speeds up jogging basically, but it provides a little extra jump height and makes it harder for enemies to notice you, which is useful as it is likely to pass by enemies fairly regularly while you travel. Although you have to walk around buildings and other obstacles, their speed is generally compensated if you know your way.
Light Speed is an accurate version of super speed, but your personality leaves behind a slight impact like Tron.
Move risk – Space transportation is one of the most unique and powerful travel forces. Unlike other travel forces, active traffic can not remain active, but instead of activating it you get a short period of time where you get a ride where you can maneuver in addition to get infiltrated. After the teleconcession ends, you remain hidden for a few seconds and land slowly down to the ground and you can choose to reactivate the teleport immediately if you wish. Long distance travel requires multiplying the teleport every time it fades, so be more involved than other travel forces in travel. If you enter the fighting shortly after using the teleport, you will get a 10-second break before you can move again.
Remote transport is currently being alerted and will not always be given a slow descent when exiting space transportation. This may cause damage to the fall if your character hits the ground before teleporting again.
Superjump / Rocket Jumping – Superjump gives your character the ability to jump really high and fast. Superjump offers a good feature among characters that do not want to fly but do not want to be stuck on the ground as well. In general, be fairly safe, even if you land near a land of enemies, you will rarely get a chance to respond before being away from you, but sometimes one or more enemies will hit you. You have to press the scroll key between each jump, so they are more involved than most other travel forces. It is also more difficult to use indoors where there is not much space to jump in some places, and there may be things like pipes where you can run, which slows you down.
Rocket Jump is exactly the same as the massive jump, except for your character driven by rockets on her feet.
acrobatics – Acrobatic games are a fast and exciting mobility force, each located between extra speed and jogging. In the first place, it may be harder to travel hard as it is not too fast and you can not jump high enough to overcome medium-sized obstacles. It also gives no fault as you do speeding, so it is likely to be damaged while traveling. At the higher level, it works much better for travel, but it is still somewhat of a weakness compared to other alternatives. It is one of the best in fighting to increase maneuverability.
Subway – Tunnels lead your character to go underground and move faster and faster. It can allow you to pass through enemies without you being noticed, but you will continue to harm DoTs or attacks that were featured even after they are underground. A tunnel can not pass through obstacles in the ground, no matter how small. This makes it fairly difficult to use and just worth taking if it fits your personality. Although your character is underground, you still have to maneuver around all the obstacles, even those small ones that can usually be bypassed or require a small jump to overtake. It is not too fast and takes a few seconds when energizing or deactivating.
Swinging – Swing is another fairly active travel force. Once activated, you will be sent the first jump in the air and press and jump after that will lead to wrestling your personality in the air and swing forward. If your character is suspended, you will continue to swing back and forth and if a jump is made, your personality will free up its struggle and go in any direction it swung at then. This allows you to adjust your height and speed by release time. If the speed is, they are fairly fast, but require timings to jump correctly. It does not take anything to wrestle, but automatically struggles with the air and can fly with it basically. It is very limited use indoors where you do not have much room to swing and can easily access things.
Hover Disk / Earth Journey / Rainbow Flight: Cloud – These powers give you a less maneuverable version of the journey, but give your character a standing object. The object is for viewing only and does not serve anyone special beyond appearance.
The hover disk gives you a scientific / scientific tablet of technology. It also has the advantage of being a little faster than the trip and the other two, although I think it is less maneuverable.
Earth Flight gives you a piece of ground to stand on, which varies in appearance depending on where you use it. If you are in the air when the earth flight is activated, you will get a cloud instead.
Rainbow Flight: Cloud cloud gives you somewhat similar use of earth flight in the air, but it will always give cloud and cloud have a rainbow trail similar to rainbow journey.
Ice slide – Ice is likely to be the most powerful travel advance to take advantage of. When using it, your character stands on a piece of ice and leaves behind a kind of ice / water. Similar to the base speed of a hover disk, however, it is capable of being faster travel power if used properly. Also, unlike other flying forces, the ice slide will slowly drop to the ground if it is not moving up. Traveling up slows down a little, but traveling down increases your speed. With the right technique you can get great speeds with it.
Jet Boots – Jet Boots is similar to flight, except that instead of being able to charge at full speed, it always starts at its slowest speed. In exchange for this penalty, the jet boots are the appropriate amount faster than the flight. They also provide good maneuverability as well. When you use this travel power, your personality is characterized by a colorful flare beneath both feet. This is the strength of my favorite travel generally as it provides good speed and maneuverability and the inability to ship it is a very simple penalty.